Early draft version of this book is available in pdf format. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. Every Java programmer loves free eBooks on Java, don't you? When I shared my collection of top 10 Java programming books, one of my readers asked me to share some free Java books as well.Doing a quick search on the internet reveals lots of free books, resource, and tutorials to learn Java.I have chosen some of the good Java books, which are FREE, available for download or you can read it.
Free eBook “Killer Game Programming in Java” by Andrew Davison. Early draft version of this book is available in pdf format. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games.
![Java game programming pdf Java game programming pdf](/uploads/1/2/6/2/126238717/196150350.jpg)
Description
It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Contents
- Why Java for Games Programming?
- An Animation Framework
- Worms in Windows and Applets
- Full-Screen Worms
- Images, Visual Effects, and Animation
- Shapely (non-rectangular) Applications
- Sound, Audio Effects, and Music Synthesis
- A Side Scroller
- An Isometric Tile Game
- Touring the Town
- Scratchable Java
- Automatic Wallpapering
- On-the-Fly Dynamic Compilation and Execution
- Executing Pixels using Drag-and-Drop
- Tracing with JPDA
- Visualization with Whorld
- Program Sonification
- Steganography
- Video Watermarking with Barcodes
- A Compiler for Drawing Crop Circles
- Webcam Snaps
- Motion Detection
- A Motion-tracking Missile Launcher
- Blobs Drumming
- Controlling a Robot Arm
- Topcodes and the Robot Arm
- Face Detection and Tracking
- Face Recognition
- Kinect Imaging
- A Points Cloud for Depths
- ArniesTracker
- Viewing Users in 3D
- QR Codes
- Introducing Java 3D
- ‘Introduction to Java 3D’ Slides
- A 3D Checkboard
- Loading and Manipulating External Models
- Augmented Reality with NyARToolkit
- Using a Lathe to Make Shapes
- 3D Sprites
- Animated 3D Sprites
- An Articulated, Moveable Figure
- Particle Systems
- Flocking Birds
- Shooting a Gun
- A First-Person Shooter
- A 3D Maze
- Fractal Land
- Terrain Generation with Terragen
- Trees that Grow
- Playing Movies in a Java 3D World
- Networking Basics
- Network Chat
- A Networked Two-Person Game
- Networked Tour3D
- Using Web Service APIs
- GPS Mapping and Geotagged Images
- Geolocation without GPS
- An Echoing Client/Server Application using Bluetooth
Book Details
Author(s): Andrew Davison
Format(s): PDF
Number of pages: 1008
Link: Download.
Format(s): PDF
Number of pages: 1008
Link: Download.
Killer Game Programming in Javais for people who already know the basics of Java.For example, students who've finished an 'Introduction to Java' course.The aim is to teach reusable techniques which can be pieced togetherto make lots of different, fun games. For example, how to make aparticle system, first-person keyboard controls, a terrain follower, etc.
If you don't know Java, then Killer Game Programming in Javaisn't for you. Instead, have a look atmy Java book suggestions.
The main emphasis of my book (over 17 chapters) is on 3D gaming using Java 3D. Java 3D is a great tool for very quickly building 3D worlds, without needing to implement low-level 3D rendering functionality. This is the only book on Java 3D and gaming.The last chapter describes a networked 3D virtual space.
![Pdf Pdf](http://www.allitebooks.in/wp-content/uploads/2017/12/Java-Programming-for-Android-Developers-For-Dummies-2nd-Edition-239x300.jpg)
Early (sometimes very early) draft versions of the book'schapters can be downloaded from here (see the links below).
All the book's code is here, either downloadable as a single zipfile (visit the code page), or ona chapter-by-chapter basis from each chapter's page (see the linksbelow).
I've also been adding new chapters here; chapters whichdon't appear in the book.
Announcing my new Kindle e-book,Vision-based User Interface Programming in Java |
I've received a book award fromthe university for my work, and two prizes from thefaculty: pictures here andhere.
There's a Czech edition of my book.
So now I'm an expert author: (not a) Eight Step Plan to Publishing Greatness.
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E-mail: [email protected]
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